A working demo allows you to test out gameplay mechanics and get a feel for how a finished game will play, far more so than any game design document or mock-up ever could. It's both a useful internal ...
Just how instrumental demos can be to a game's success is often underestimated by new developers. When Just Cause launched in 2006, the game's critical and commercial reception was mixed. It took ...
How do I create art, encapsulate it into a neat consumable package, and get it out into the world? Perhaps you’re just starting out in the voiceover industry or maybe you’ve been in it for a while and ...