Highly anticipated: Most Elder Scrolls players these days probably know the series from its latest entry, Skyrim, given that game's explosive success. However, The Elder Scrolls II: Daggerfall remains ...
Former The Elder Scrolls designer Ted Peterson loves the fan-made remakes and ports to games like Daggerfall, but says it's a shame videogames need this treatment while movies don't. Fans of ...
Thanks to an incredible (i.e. insane) fan effort, The Elder Scrolls II: Daggerfall has been remade in the Unity engine. The Unity remake also yields some additional benefits. Controls have been ...
If you’re looking for a reason to go back and play one of the older Elder Scrolls games, then you might want to check out the Daggerfall Unity, a freshly released fan-made remaster of the second ...
Playing old-school PC games on new-age systems can be a pain. Games are often incompatible, or some like The Elder Scrolls II: Daggerfall are so archaic that they need some updates before they're ...
All the Latest Game Footage and Images from Daggerfall Unity Daggerfall Unity is an open source recreation of Daggerfall in the Unity engine created by Daggerfall Workshop. Games metadata is powered ...
We can see GOG wanted to make this game available to everyone, but they have to rectify their mistakes. Weeks after generating tons of goodwill among fans for the Good Old Games Preservation program, ...
Rob is Lead Features Editor at DualShockers, and has been playing games since hijacking his sister's NES in the early 90s. Instead of outgrowing them, decided to make a life out of ranting about them.
Daggerfall Unity is stable at last. Those of you who have been following the work of Gavin “Interkarma” Clayton know that he’s been quite busy of late. He’s been working on a stable version of his ...
Rob is Lead Features Editor at DualShockers, and has been playing games since hijacking his sister's NES in the early 90s. Instead of outgrowing them, decided to make a life out of ranting about them.
RPG Skyrim's lead designer thinks Bethesda should stick to its in-house engine: 'The benefits that you get from switching to Unreal Engine are probably not going to materialise until two titles down ...