At GDC last week Oculus announced they were bringing a VR rendering function called Asynchronous Timewarp to Windows with version 1.3 of the Oculus PC SDK. The feature (abbreviated ‘ATW’) smoothes ...
For example, rendering a game at 80% of 1080p reduces the GPU's pixel workload substantially, potentially increasing frame rates in demanding games. Technologies like Nvidia DLSS, AMD FSR, or Intel ...
In context: PC gaming and graphics card benchmarks used to focus primarily on frame rates. Although average frame rates still draw the most attention, other factors like latency, 1% lows, upscaling, ...
Forum user Blair at 3DCenter had a sharp eye noticed an added entry towards the drivers for Muli-GPU rendering, the technique is called CFR and basically slices up a frame in many small pieces, in ...
If you're a tech enthusiast as well as a PC gamer, you might be one to chase a high frame rate even on the most GPU-intensive games on the market. After all, a higher frame rate often results in a ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results