Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
XDA Developers on MSN
NVMe doesn't matter for game load times like you might think
Your drive is fast, but games still load at the speed of software ...
Evan is a Communications student based in Edmonton, Alberta. Formerly a sports writer, he was drawn to Game Rant by his longtime passion for video games. An avid gamer since the age of 13, Evan has ...
Gabriel has been playing games since he was a kid. Loves most RPG games, platformers, and innovative indie games, and can talk for hours about how the first Fallout is the greatest game ever. He ...
The Elder Scrolls IV: Oblivion remaster has been everything fans of the original could have hoped for. Old mods work surprisingly well and muhc of the fondly remembered quirkiness of the game is still ...
Indie game devs are coming crawling out of the woodwork to confirm that in-game loading bars don't actually convey any useful information. And while I knew in my heart that was true all along, it ...
Jay (He/They) is a fiction writer and high school teacher. He has a Bachelor's degree majoring in English and a Master's in Creative Writing. When he's not writing, he's either gaming (on the Destiny ...
One of the most important drivers of the instant-load revolution is the way that games request and process data. Back in the day, games would ask for huge chunks of data at a time, which left gamers ...
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