Just Adventure’s Harriet Gurganus has an interview with Sli-soft, developers of an upcoming game, codenamed Game X. The interview covers various topics, ranging from the motivation behind their title ...
Google Cloud claims most game developers use AI tools, but industry data and studio responses reveal a more complex reality.
During last week’s Highguard preview event, we sat down with creative and design director Jason McCord and lead designer Carlos Pineda to talk about how the raid shooter aims to prioritize rewarding ...
“We hope that gamers can experience the atmosphere of martial arts, the essence of martial arts,” Where Winds Meet lead designer Chris Lyu tells me in the first of four interviews I recently had at ...
Blind Descent is the debut title by Turkish indie studio Pokuch, which aims to deliver a unique survival crafting game set deep beneath the dusty red surface of Mars. This underground world is lush ...
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