The Khronos Group has released two new versions of its 3D graphics APIs. The mobile-oriented OpenGL ES specification has been given a major upgrade to version 3.0, and the desktop OpenGL specification ...
SAN FRANCISCO--(BUSINESS WIRE)--The Khronos™ Group today announced the immediate release of the OpenGL ® ES 3.1 specification, bringing significant functionality enhancements to the industry-leading, ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
The Khronos Group announces the publication of the OpenGL ES 3.1 specification. The latest release adds new 3D features and integrated GPU computing. The KhronosTM Group today announced the immediate ...
OpenGL ES is an open, royalty-free, cross-platform 3D graphics API that is used in the majority of smartphones, tablets, and embedded systems. It is based on a subset of desktop OpenGL, enabling ...
The Khronos Group has released the OpenGL ES 3.1 specification at the Game Developer’s Conference (GDC) in San Francisco. The new specification aims to bring "significant functionality enhancements to ...
At its WWDC keynote yesterday, Apple announced its own graphics API, codenamed Metal. According to the company's presentation, existing OpenGL ES frameworks have interposed too much overhead between ...
Apple caused a certain amount of disquiet in cross-platform development circles when it announced its Metal graphics API as part of iOS 8 in mid 2014. Now, however, balance has been bought back to the ...
Vivante announces another technology breakthrough – first GPU IP to pass OpenCL 1.1 Conformance (CTS) and now, first GPU IP vendor to ship products designed for OpenGL ES 3.0 SIGGRAPH 2012 – Los ...