Microsoft has unveiled Shader Model 6.10 in preview, introducing matrix math as a standard DirectX feature to enable neural ...
Neth Nom, an animator who has worked at Pixar, Rhythm & Hues, Sony, and Disney, is behind a new cg short film called Sonder that has adopted the Unity game engine for rendering. Nom shares a few ...
Artificial intelligence is no longer a sidekick in computer graphics — it’s becoming the main driver of how games and 3D worlds are rendered. From neural texture compression to real-time neural ...
Unity’s sizzle reel of titles for this year’s keynote is quite something. You’d expect indie darlings such as Maquette, Outer Wilds and 12 Minutes. But then there’s Amplitude Studios’ reimagining of ...