A recent study suggests that although there is growing interest in skills- and competency-based learning, few colleges and universities have actually implemented the new model. The report, released ...
Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
Corrected: This story has been updated to correct the number of districts participating in Washington state’s Mastery-Based Learning Collaborative. Every state now allows schools to embrace competency ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Active learning puts students at the center of the learning process by encouraging them to engage, reflect, and apply what they’re learning in meaningful ways. Rather than passively receiving ...
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