Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer community ...
The popular game engine Unity announced an extremely controversial change earlier this week to its payment structure that universally has game developers fuming and horrified. “It’s just a betrayal,” ...
UPDATE 11.45pm: As fury among developers continues to mount following Unity's dramatic changes to its Unity Engine business model, the company has taken to social media to "provide clarifying answers ...
Game developers aren't happy with a new policy from Unity that will cost developers a small fee every time someone downloads a game built on Unity's game engine. It's called the Unity Runtime Fee, and ...
Unity makes big changes to the install fee that pissed off just about every game developer last week
Last week, just about everyone in the games business was mad at Unity over a new, retroactive per-install fee for games made with the engine. Unity developers raised troubling question after troubling ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
A controversial new pricing plan for games developed with the Unity engine is likely to significantly impact subscription services like PS Plus and Xbox Game Pass. For the uninitiated, Unity has ...
One of the biggest selling points of Unity over Unreal was that in some cases the seat-based license fee with no royalties was preferable to a flat 5% royalty after 1 million. This is great for those ...
Unity Technologies, developer of the cross-platform game engine Unity, today announced a policy that will sting developers with a fee based on truly wild things like how many times a game has been ...
The recently promised “changes” to Unity’s controversial new per-install fee plan for developers could include hard limits based on a company’s total revenue and developer self-reporting of ...
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