It’s long been a pain point when developing a Unity game: having to use MonoDevelop as the IDE. Originally I never thought it was that bad, but after using Unity VS with Visual Studio on my Desktop ...
There's a better set of tools than using Windows Presentation Foundation (WPF) straight out of the box: WPF plus Prism (formerly "Composite Application Guidance for WPF and Silverlight") and Unity.
If you're building Windows Presentation Foundation applications that will change over time or have some combination of complex workflows, rich user interaction, and significant presentation or ...
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