Screenshot for my final render at 1920x1080 in 6 ms of the WDAS cloud dataset. Tested on RTX 3080 at stock clock speeds. I made this project as part of the DD2470 Advanced Topics in Visualization and ...
Background: cmd.Blit has been broken in URP VR + SPI for while so we have to use cmd.DrawMesh instead. This project implements simple saturation effect using mentioned DrawMesh API. Project has been ...
Abstract: In recent years, immersive applications have drawn the attention of industry and research. Besides, with the latest interest in the metaverse, extended reality (XR) applications are focusing ...
Abstract: In order to improve the display effect and user immersion of the virtual museum, we constructed a virtual museum system based on Unity3D, and studied the high-precision 3D modeling, PBR ...
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