Check out the 'Making of Prince' Full Walkthrough Video for Out of Words, a stop-motion co-op adventure platformer developed by Kong Orange and WiredFly. Players can join Senior Fabricator Sofie Kjaer ...
When Gecko Gods was revealed in 2022, it instantly became one of those games I simply had to play. The very idea of being a little gecko scampering around ancient ruins and using ...
The Milan Cortina Olympics ended Sunday with a closing ceremony inside the ancient Roman amphitheater, Verona Arena.
After several weeks of expectation surrounding the conversation between Gabriel Rufián and Emilio Delgado, the event that ...
Unity is preparing to roll out a new AI tool that can generate playable casual games from simple text prompts.
As reported by GameDeveloper, the new Unity AI beta is planned to launch at the GDC Festival of Gaming in March. In a recent earnings call, Unity CEO Matthew Bromsberg stated, “AI-driven authoring is ...
Last month, Google launched Project Genie, an “early research prototype” that lets users generate sandbox worlds using text or image prompts that they can explore for 60 seconds. Right now, the tool ...
In an unexpected bit of news, Toyota has unveiled a proprietary game engine called Fluorite. Nope, this doesn't mean the company is entering the game development any time soon, but rather, is ...
Life often can feel almost comically repetitive. You wake up, get dressed, go through your daily routine, come home, eat, and go to bed. You do this over and over and over. The daily cycle is an idea ...
For the last few months, gamers have largely let big dev studios know that AI is non-negotiable in games. From the fears of Larian’s ongoing use, ARC Raiders’ voice-acting debacle, and even Gen AI art ...
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents. We provide implementations ...
Change: We will modify the reward for touching the ball and the existential reward/penalty to increase as the game progresses. This makes the agent more aggressive and strategic later in the episode.