Abstract: In this paper we revisit the triangulated cubes of the marching cubes algorithm in order to regularize the connectivity of the iso-surface mesh i. e. to maximize the valence six vertices.
A fast implementation of the Rubik Cube based in Python 3.x. Makes it easy to create cubes of various sizes (2x2x2, 3x3x3, 4x4x4, 6x6x6, ...., 100x100x100). Fast rotation speed when compared with ...
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